Sabtu, 03 April 2010

The case of 8-bit home computers and game consoles

The case of 8-bit home computers and game consoles

[edit] Home computers

Although most small 8-bit home computers of the 1980s, such as the Commodore 64, the Atari 8-bit, the Amstrad CPC, ZX Spectrum series and others could use a disk-loading operating system, such as CP/M or GEOS they could generally work without one. In fact, most if not all of these computers shipped with a built-in BASIC interpreter on ROM, which also served as a crude operating system, allowing minimal file management operations (such as deletion, copying, etc.) to be performed and sometimes disk formatting, along of course with application loading and execution, which sometimes required a non-trivial command sequence, like with the Commodore 64.

The fact that the majority of these machines were bought for entertainment and educational purposes and were seldom used for more "serious" or business/science oriented applications, partly explains why a "true" operating system was not necessary.

Another reason is that they were usually single-task and single-user machines and shipped with minimal amounts of RAM, usually between 4 and 256 kilobytes, with 64 and 128 being common figures, and 8-bit processors, so an operating system's overhead would likely compromise the performance of the machine without really being necessary.

Even the available word processor and integrated software applications were mostly self-contained programs which took over the machine completely, as also did video games.

[edit] Game consoles and video games

Since virtually all video game consoles and arcade cabinets designed and built after 1980 were true digital machines (unlike the analog Pong clones and derivatives), some of them carried a minimal form of BIOS or built-in game, such as the ColecoVision, the Sega Master System and the SNK Neo Geo. There were however successful designs where a BIOS was not necessary, such as the Nintendo NES and its clones.

Modern day game consoles and videogames, starting with the PC-Engine, all have a minimal BIOS that also provides some interactive utilities such as memory card management, Audio or Video CD playback, copy protection and sometimes carry libraries for developers to use etc. Few of these cases, however, would qualify as a "true" operating system.

The most notable exceptions are probably the Dreamcast game console which includes a minimal BIOS, like the PlayStation, but can load the Windows CE operating system from the game disk allowing easily porting of games from the PC world, and the Xbox game console, which is little more than a disguised Intel-based PC running a secret, modified version of Microsoft Windows in the background. Furthermore, there are Linux versions that will run on a Dreamcast and later game consoles as well.

Long before that, Sony had released a kind of development kit called the Net Yaroze for its first PlayStation platform, which provided a series of programming and developing tools to be used with a normal PC and a specially modified "Black PlayStation" that could be interfaced with a PC and download programs from it. These operations require in general a functional OS on both platforms involved.

In general, it can be said that videogame consoles and arcade coin operated machines used at most a built-in BIOS during the 1970s, 1980s and most of the 1990s, while from the PlayStation era and beyond they started getting more and more sophisticated, to the point of requiring a generic or custom-built OS for aiding in development and expandability.

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